Brawl - King Dedede - Subaction - Swing3_2
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Stats
IASA: |
17 |
Hitboxes active: |
10-14 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x12d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
6 |
60 |
0 |
100 |
160 |
Normal |
Paper |
0.3 |
20 |
0.2 |
4 |
1 |
|
0 |
3 |
6 |
60 |
0 |
100 |
160 |
Normal |
Paper |
0.3 |
20 |
0.2 |
4 |
1 |
|
Scripts
Main
- BeamSwordTrail { unk: 1 }
- AsyncWait(9.0)
- Subroutine(External: gameAnimCmd_HarisenSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 28, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 26, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- BeamSwordTrail { unk: 3 }
- SyncWait(2.0)
- AllowInterrupts
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }